Earned only · Never sold

The whole ladder, rates and all

The games on TestDriven are free and always were. Credits are the layer on top — a running record of the time you have put in and what that has opened up. Turning up is the only way to get them. Below is every rate, every threshold and every limit, with nothing held back for a shop page, because there is no shop page.

Ways to earn

Six of them. Five need nothing from you but playing; only the daily check-in asks for a click.

Create your account
Lands once, the moment the account exists. Email and username only — no payment details.
1,200once
Time in a demo game
Ticks over once a minute with a game open. Pauses the moment you switch tabs. Stops for the day at 105 minutes.
12per minute
Open a game for the first time
A one-off for each title you have never opened. Thirteen in the library, so thirteen to collect.
125per new game
Daily check-in
Climbs by 12 with each day of the cycle. Day 1 pays 72, day 30 pays 420 before bonuses.
72–420per day
Reach a new tier
Arrives the instant you level up, and scales with the tier you land on.
600–3,000per tier
Achievements
Ten of them, from your first launch through to opening every title we hold.
115–5,500each

Ten tiers, Seed to Worldtree

Playing pays twice: credits into the balance, XP into the ladder. XP never falls, so a tier once reached is yours for good. What the tier buys you is speed — the multiplier beside each rung applies to playtime credits and to nothing else. Check-ins, discovery bonuses and achievements pay exactly the same at Seed as they do at Worldtree.

The thirty-day cycle

One check-in a day, each worth 12 more than the last. Three days along the way pay extra on top: day 7 adds 230, day 14 adds 460, day 21 adds 820. Reach day 30 and a closing bonus of 2,400 lands with it, then the counter returns to day one and the whole thing begins again. Skip a day and the cycle restarts — nothing is taken away, the streak simply goes back to zero.

Regular day Milestone — day 7, 14, 21 Cycle complete — day 30

What credits are for

One destination, and it is a cosmetic one: how your profile looks.

Avatar rings

Six rings for your profile picture, running Seed through to Worldtree. Each wants a balance and the matching tier together, so credits alone will not carry you to the top of the set.

Profile themes

Four colour treatments for your profile page, three of which unlock with credits. No tier requirement on any of them — the balance is the only gate.

And that is the list

Credits never enter a game. Demo slots run in the provider's own free-play mode, sealed off from your account — your balance, tier and achievements change nothing about what the reels do.

What credits are not

  • Not for sale. No shop exists, no payment form exists, and we never ask for payment details.
  • Not transferable. They cannot be sold, traded, gifted, or moved to another account.
  • Not redeemable. Nothing withdraws them and nothing converts them into money, prizes, or goods.
  • Not stakeable. No game accepts them. Every title runs in free demo mode regardless of your balance.
  • Not worth anything. No monetary value on this platform, and none off it either.

Virtual credits track progress and unlock cosmetic profile items. That is the entire scope.
NO PURCHASE NECESSARY. For entertainment only. 18+

Questions

 

Is an account needed before I can earn anything?

Yes. Credits belong to an account, and an account is required to launch any demo game in the first place. Signing up is free, takes seconds, and asks only for an email address, a username and a password.

Is there any way to buy credits?

None. We do not sell them, no page offers them, and we never request payment information. Every credit sitting on your balance was earned by doing something free.

Can my balance be turned into money?

No. Credits hold no monetary value and swap for nothing — not money, not prizes, not goods. They are not a currency and nothing redeems them.

What is the daily cap in aid of?

Playtime credits stop once you have earned for 105 minutes in a day. It keeps the ladder meaningful against anyone who would simply park a game overnight, and it puts a natural end on a session. Check-ins, discovery bonuses and achievements ignore the cap entirely.

Does the clock run while I am on another tab?

No. Playtime counts only while this tab is the one you are looking at. Switch away and it pauses; come back and it picks up where it left off.

Does logging out cost me anything?

Not a thing. Balance, tier, streak and achievements all belong to the account, not the session. Log back in tomorrow or next year and it is exactly as you left it.

I broke my streak. What did that cost?

The streak, and nothing else. A missed check-in sends the thirty-day cycle back to day one. Your credits, XP, tier and achievements are all untouched.

Can a big balance improve my odds on a slot?

No. Demo games come straight from the provider and run in their own free-play mode. Nothing in your account reaches them — not the balance, not the tier, not a single achievement.

Open on 1,200 credits

Register free and the welcome balance is there before you are. Then go and pick something.

Browse games

No purchase necessary. For entertainment only. 18+